Thursday, November 17, 2016

Digital Art and Math: Animating Fractals

Oooh-wheee! I have been studying up on the maths lately. My high school math teacher buddies tasked me with coming up with a new (no proportion grids or tessellations) math arts-integrated lesson (and if it could include digital art, too?).

Everything you need to know how to throw this down is below. We used the free, online program to make these animated fractals. All is free. Please be cool and attribute if you re-post and do not sell my work.

Project overview 

Project Presentation

Fractal Tiling Cheat Sheet

Fractal Tiling Rubric

How-To Videos

Tuesday, August 16, 2016

Digital Arts Integration with English Language Arts and Social Studies

Recently, I re-vamped my Cereal Box Package Design lesson to integrate with English Language Arts and Social Studies Curricula. All of the digital software used in this project is totally free available online (and does not need to be downloaded)

This project is provided totally free to you; please enjoy but do not reproduce without permission.

Here is the entire process (click-through this downloadable presentation):

Here is a copy of the PNG Cereal Box Template:

Here is a copy of a few Pixlr Tips and Tricks

Here is a copy of the rubric:

This project is provided totally free to you; please enjoy but do not reproduce without permission.

Friday, July 29, 2016

Using Pokemon Go in Any Classroom as an Anchor Activity

Unless you are living under a rock, you have heard of Pokemon Go. Actually, scratch that, if you live under a rock someone has probably turned it over to find a charmander. Buuut, here’s the thing, Pokemon Go debuted in the summer. Our students have had all summer to enjoy mostly uninterrupted Pokemon Go play (hey, it gets the kids moving and outside; if I was a parent I’d looove it),  and now we’re going to ask them to sit still and learn. . . And, there is a Pokegym right next door!

Why not just embrace the madness, and put it to good use in your classroom?

Here’s my personal idea for using the Pokemon Go excitement in your classroom: Send your students on a Pokehunt to “catch them all” and connect it to learning via anchor activities.  

1.       Download the free Aurasma application onto either a classroom device, your device, or that bum device rolling around in the junk drawer (you just need wifi access).
2.       Print out pictures of items that relate to your content (content pics), and hang them around your classroom.
3.       Make a folder (as in a real folder you can hold and touch) and put a different Pokemon on the cover of each folder. Put a different anchor activity in each folder. Dedicate a place in your classroom to be the Pokemon Folder Place.
4.       Make a graph with the X-axis marked with the different Pokemon names, and the Y-axis marked with all the student names. Call this the Pokemon Chart.
5.       Use wifi to connect to internet on device. Find and save Pokemon images to device.
6.       Make an “aurasma” of each content pic and overlay it with a Pokemon image.
a.       Open aurasma app
b.      Click on the “+” sign
c.       Take a picture of the content pic
d.      When prompted for an overlay, choose a  Pokemon pic
7.       When students finish early, they can use their own device (with aurasma downloaded),or the classroom device to scan pictures around the classroom. When students scan an “aurasma-ed” content pic, the Pokemon you chose to use as an overlay will appear (the same sort of augmented reality is used in Pokemon Go).
8.       Students find the folder that matches the Pokemon they just found in the Pokemon Folder Place.
9.       Students do, complete, and turn in the anchor activity.
10.   Students get a sticker to put on the Pokemon Chart indicating they have “caught” that Pokemon.
11.   Students repeat the anchor activity until they have “caught them all”
12.   The first student to catch all the Pokemon wins a prize.

Not sure about what that whole "Aurasma" thing looks like? Read the picture captions below for more explanation!
Let's pretend I hung this pic of the Eiffel Tower in my classroom. 

I take picture of it using the Aurasma application. When prompted for an overlay (the app automatically does this), I add a picture of a Pokemon (for this example, I chose Pikachcu). 

When a student goes on a hunt, s/he clicks on that big purple button which opens a scanner. 

Student scan the classroom until they find an image that has been Aurasma-ed. When they find one, the overlay will appear. Here you can see Pikachu appearing when the student scanned the picture of the Eiffel tower. 

Here is what the overlay looks like when it is done fading in. 

Annnd, you got a great system for using Pokemon Go for enriching anchor activities. 

Wednesday, July 27, 2016

Teaching the STEAM Arts Integration Medieval Castle Unit

I love medieval art and architecture. I also love to teach about medieval art and architecture. Since my first year as an educator, I have taught some version of a castle-building project. About three years ago, I started doing a STEAM version that involved aerial perspective, engineering, building catapults, and a siege tournament. I posted about it, and I still get lots of questions on it.  I taught the same unit last year (when I was a new teacher at a new school), and it wasn't as successful as in years past. Personally, I feel the success (or lack thereof) of the castle unit from last year was due to my lack of structure. I've reconfigured the entire unit, and am sharing with you. Please enjoy!

This unit is designed to build connections between science, math, history, and art. Students will learn about aerial perspective, simple machines, medieval war machines, and medieval architecture. In groups, students will synthesize what they learn to design, sketch, and build their own medieval castles using recycled materials. The culmination of the unit is a medieval siege tournament wherein students use their “Quick Build” catapults  to attack other castles. In order to survive the siege, students must build a strong castle, and a working medieval war machine.
Lessons Contained:
1. Quick Build: Catapult
2. Aerial Perspective
3. Medieval Architecture & Castle Design
4. Design Your Own Castle
5. Assemblage Castle Sculpture
6. Medieval Siege Tournament

Everything you need to complete the unit is contained in these two documents (include links to videos, handouts, and aerial perspective lesson plan). PPT is download-able. Once downloaded, you can edit it to add/delete as it suits you and your teaching style/needs. 
Click here for PDF download

These are contained on the guides above. . .But, in case you want to have another version of links, here ya go!
-Teacher Guide for Unit:
-Aerial Perspective Lesson Plan
-Handout “Castle Design”
-Handout “Siege Tournament”
-Handout “Tournament Score Sheet”
-Video “Levers & Fulcrum”
-Video “Bill Nye & Catapults”
-Video “Living in a Castle”
-Video “Tour Conway Castle”
-Video “Storming a Castle”
-Video “Mythbusters Trebuchet”
-Video “Trebuchet in Action”

Click here for PDF download

Click here for PDF download

Click here for PDF download

Monday, April 25, 2016

STEAM Unit Plan: Designing the Vehicle of the Future

Oh y'all. I am SO loving teaching high school. What an amazing age!

My high school kiddos have driving and cars on the brain. So, it was a no-brainer (see what I did there?) to design an Art unit customized to their unique tastes. But, because I'm me, it had to relate to other subjects, be STEAM-related, and be totally over-the-top.

So, we designed the "Vehicles of the Future" [insert wacky future music here].

My students became obsessed (obsessed) with this project and had a ton of fun as a result.

We started by looking at those wacky "cars of the future" videos from the 1950s and 1960s, selected a future world of our own, examined how cars are really engineered, examined data about how current cars are manufactured (and how much that costs), sketched a car, built a model of the car out using papier-mache, painted the car, photographed the car on a green screen, and designed a magazine advertisement for the car.

Here is a project overview for you:

It was a ton of work, and it was AWESOME. Below, you can see some of their final car adverts (which contain images of their models).

In order to do teach this unit I generated:

-project overview pdf (with all steps and links included)
-student contract (for accountability)
-vehicle data sheet (how much car materials cost etc. etc.)
-future predictions
-vehicle pre-planning (walking students through how their design will relate to the future)
-vehicle sketch sheet
-vehicle cost sheet (how much would it cost to build this today?)
-vehicle advertisement how to's
-project rubrics

All of these documents can be downloaded below:

Monday, March 14, 2016

Creating AWESOME Displays & Signs for Your Classroom, School, and Other Professional Capacities

Hey All!

Are you getting psyched for NAEA2016? I know I am!

But, before my plane leaves for Chicago, I have an Art Show to hang, host, and tear down! I, not unlike many of you, am clearly insane. As part of the preparation for the Art Show, I designed project overview fliers to display alongside student work. I want the viewers to understand what the students are studying, what they are creating and why. I uploaded a sneak-peek of these fliers to my Instagram account (follow me at @artfulartsyamy) and many of you contacted me wanting to know what program I used to create them. . .

Allow me to introduce you to Canva!

Canva is a fun (and free) online design application. It "enables anyone to be a designer." Essentially, Canva is a super-intuitive, drag-and-drop design program that offers users the option to design from scratch or edit using a wide variety of templates. When you finish a design, you can easily export your creation as either a PNG or PDF file. Notice I keep using the word "easy." Canva is EASY to use. If you are thinking to yourself, "I don't have time to learn a new program" then think-again. I would argue that you don't have time to keep fighting with counter-intuitive word-processing programs when what you need is a design program.

If you're old-school like me. . .Think of Canva as the younger, hipper, and more sophisticated niece of Print Shop Deluxe. Oh yeah, remember that program?!

Here's a brief overview of how to get started.

1. Go to Canva and create a login
2. You will get a menu that looks like this (see below). And, yeah, those are a just few of the format options Canva offers. You can pick anything from a social media template to a resume template.

3. Click to pick a template.

4. Add and delete items to create your design. There are tons of cool fonts and font headers. 

5. Canva has tons of images you can inset. However, I find their library can be a little glitchy at times to search and some of their images have a cost to use (like $1; totally worth it btw). I'm a bit of a control freak, so I just upload my own images for free (yup, Canva allows you to do that too). You can upload JPG or PNG files. I prefer to use transparent PNG files because they look cleaner, but you can use either. Also, I like to use Pixlr to create my own images and then import those images into Canva. See, total control freak over here. In the image below, you can see some of the images I have uploaded. 

5. Canva automatically saves, but I like to still click on "file" and then "save" just to make sure. When you're done, just click on "download" in the upper right corner and select your output. 

And, that's it! See how easy it is?! 

I've had Canva for about a year and so far I've made:
-backgrounds for professional presentations
-sales cards to house my for-sale jewerly
-thank-you cards
-student fliers
-display fliers
-signs for school
-business cards
-other fun graphics

While Canva is free, you can  pay a monthly fee to access more features. About a week ago I upgraded because I use the program so often. One of the perks of the upgrade is you can click a button to automatically copy a design and reformat it into a different size. For instance, I took my jewelry cards and clicked a button to translate the design into a size and format for a thank-you card. Canva did ALL the work. It is such a time saver because instead of re-designing something, I can take an existing design, click to resize, and then tweak it to suit my new needs. GAME-CHANGER!

Here are a few of my Canva designs

Fine Arts Night Program

Graphic for Professional Development Presentation
reserved seating sign for school performances (made in about 2 minutes)

Project Display Flier for Art Show

Thursday, March 10, 2016

Middle School Lesson Plan: Digital Package Design

It's not secret I love teaching Digital Art. My only rub with the course is that sometimes I wish the students had a more tangible output. For instance, when you finish a painting you can walk around with that object. It can be a little bit more tricky when it comes to digital work. Sure, you can always print a picture, but it is harder to have a tangible object when you create an animation or video (which we often do).

I introduce graphic design (and pixlr) to my middle school students via a package design project. I use cereal because it is in a rectangle box (easy cover design) and the history of cereal is recent. It is super easy to discuss how the US went from eggs and oatmeal to granola to cereal. And, the cereal box hasn't changed much since it's inception. Almost all kid-oriented cereal boxes follow the same format: title, cartoon character, picture of cereal, and offer of free prize. Finally, cereal boxes often directly advertise to kids; it's advertising they understand. The students use pencil and paper to brainstorm and sketch, digital tools to design and create, and finally they use a print out of their work to actually sculpt their box. The project culminates with a "Press Release Writing Assignment" about the cereal.

Here is our process:
1. Presentation

2. Sketch and brainstorm (I use the image below to keep them on track!)

3. Use Pixlr to digitally create the cover of their box
     -click here for the directions on how to get started
     -click here for a handout I give students with Pixlr Tips and Tricks
     -click here for a gallery of royalty-free PNG transparent images I provide to students
     -students can search for more images on Kiddle or OpenClipArt
     -here is the cereal box template we use (also in the gallery of images I provide to students)
4. Students design a nutrition information slip
5. Students insert their nutrition information slip onto their cereal box and complete the rest of the box (each side should have something on it!)
4. Students email their work to me
5. I print student work
6. Students construct boxes and glue them to cardboard (so they stand up with ease)
7. Students complete the Press Release Writing Assignment

This project is awesome and it has a direction career connection. I love it when my students have an obvious, and direct way, to envision the different careers of artists.

Wednesday, March 9, 2016

Elementary Art Animation and the Plant Life Cycle

I love PiskelApp y'all. I love it so much. In fact, I think they need to hire an educator to help develop school projects using the program and I think that educator should be me. The art-connection is obvious, but the cross-curricula opportunities are endless.

PiskelApp, in case you don't know, is a free, web-based application powered by Google. It enables users to create frame-by-frame animations with ease. The default size is 32 pixels x 32 pixels (about the size of an emoji on your phone). This standard small size means that students can utilize 8-bit design. If your students want a larger (and therby more sophisticated) design, all they have to do is resize the image and change the pixel dimensions. 

I promise. It is easier than it sounds. The program is very intuitive. 

You can find my previous post about PiskelApp right here. 

This week, my Third Grade students used PiskelApp to create frame-by-frame animations of the water cycle. They reviewed the water cycle (which they've been learning about in Science class) and then we examined how to make a cycle using PiskelApp. This whole project took 45 minutes. 

Here's the overview:
-Go to PiskelApp
-Click on "login"
-choose your Google login (we use Google for Education on my campus)
-click on "create piskel"
-draw the first frame of your cycle (remember, you can start anywhere in the cycle
-hover over your first frame and click on the “duplicate frame” icon
-a copy of frame 1 will appear
-use the onion to see a "ghost" of frame 1
-edit frame 2 to show the next step in your animation (use the preview window to check your work
-continue duplicating and changing frames until your cycle is completed
-click on “export”
-change the dimensions to 800 x 800
-click on “Get Public Url”
-Click on the yellow link that appears
-a new window will open
-right click on your animation
-Choose “Save as” and save to your lunch number file (that’s where my kiddos save their work)